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PDF) The Game, the Player, the World: Looking for a Heart of Gameness | Jesper Juul - Academia.edu
Virtual Reality: Fictional all the Way Down (and that's OK)
The Game, the Player, the World: Looking for a Heart of Gameness
Lost Video Games, Found Cats, and Mysterious Proteins | The Six-Point Inspection | Zócalo Public Square
Defining games. Why even define games? Check for what is a game, what is not a game – Ok, but why? Define borders, but also define possible directions. - ppt download
Arts | Free Full-Text | What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms
Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press): 8601407146005: Juul, Jesper: Books
Game | Game studies Wiki | Fandom
Review Article: Reading video game theory
PDF) Video Games, Studies, Design, and Culture: An Interview with Jesper Juul
Jesper Juul: Time To Play
Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul | Goodreads
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Video games make us all losers! | Salon.com
The Game, the Player, the W...
Jesper Juul. "Half-Real: Video Games between Real Rules and Fictional Worlds" — Game Level Learn
IAT New Media -- Introduction to Game Time - Jesper Jull Introduction to Game Time Jesper Juul Brought to you by Veronica Zammitto. - ppt download
We're Jesper Juul and Mia Consalvo, video game designers and researchers, and the editors of a series of books on everything from the pain of playing video games to how uncertainty shapes
Jesper Juul – Video Games and/as Art
PDF] The Magic Circle and the Puzzle Piece | Semantic Scholar
PDF) "Playing". From Lowood and Guins (eds.): Debugging Game History | Jesper Juul - Academia.edu
Sailing the Endless River of Games: The case for Historical Design Patterns
Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press): 8601407146005: Juul, Jesper: Books