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PDF) The Game, the Player, the World: Looking for a Heart of Gameness | Jesper  Juul - Academia.edu
PDF) The Game, the Player, the World: Looking for a Heart of Gameness | Jesper Juul - Academia.edu

Virtual Reality: Fictional all the Way Down (and that's OK)
Virtual Reality: Fictional all the Way Down (and that's OK)

The Game, the Player, the World: Looking for a Heart of Gameness
The Game, the Player, the World: Looking for a Heart of Gameness

Lost Video Games, Found Cats, and Mysterious Proteins | The Six-Point  Inspection | Zócalo Public Square
Lost Video Games, Found Cats, and Mysterious Proteins | The Six-Point Inspection | Zócalo Public Square

Defining games. Why even define games? Check for what is a game, what is  not a game – Ok, but why? Define borders, but also define possible  directions. - ppt download
Defining games. Why even define games? Check for what is a game, what is not a game – Ok, but why? Define borders, but also define possible directions. - ppt download

Arts | Free Full-Text | What Game Narrative Are We Talking About? An  Ontological Mapping of the Foundational Canon of Interactive Narrative Forms
Arts | Free Full-Text | What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms

Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players  (The MIT Press): 8601407146005: Juul, Jesper: Books
Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press): 8601407146005: Juul, Jesper: Books

Game | Game studies Wiki | Fandom
Game | Game studies Wiki | Fandom

Review Article: Reading video game theory
Review Article: Reading video game theory

PDF) Video Games, Studies, Design, and Culture: An Interview with Jesper  Juul
PDF) Video Games, Studies, Design, and Culture: An Interview with Jesper Juul

Jesper Juul: Time To Play
Jesper Juul: Time To Play

Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper  Juul | Goodreads
Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul | Goodreads

jesper juul | video games & the classic game model by Noraly Schiet
jesper juul | video games & the classic game model by Noraly Schiet

Video games make us all losers! | Salon.com
Video games make us all losers! | Salon.com

The Game, the Player, the W...
The Game, the Player, the W...

Jesper Juul. "Half-Real: Video Games between Real Rules and Fictional  Worlds" — Game Level Learn
Jesper Juul. "Half-Real: Video Games between Real Rules and Fictional Worlds" — Game Level Learn

IAT New Media -- Introduction to Game Time - Jesper Jull Introduction to  Game Time Jesper Juul Brought to you by Veronica Zammitto. - ppt download
IAT New Media -- Introduction to Game Time - Jesper Jull Introduction to Game Time Jesper Juul Brought to you by Veronica Zammitto. - ppt download

We're Jesper Juul and Mia Consalvo, video game designers and researchers,  and the editors of a series of books on everything from the pain of playing  video games to how uncertainty shapes
We're Jesper Juul and Mia Consalvo, video game designers and researchers, and the editors of a series of books on everything from the pain of playing video games to how uncertainty shapes

Jesper Juul – Video Games and/as Art
Jesper Juul – Video Games and/as Art

PDF] The Magic Circle and the Puzzle Piece | Semantic Scholar
PDF] The Magic Circle and the Puzzle Piece | Semantic Scholar

PDF) "Playing". From Lowood and Guins (eds.): Debugging Game History | Jesper  Juul - Academia.edu
PDF) "Playing". From Lowood and Guins (eds.): Debugging Game History | Jesper Juul - Academia.edu

Sailing the Endless River of Games: The case for Historical Design Patterns
Sailing the Endless River of Games: The case for Historical Design Patterns

Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players  (The MIT Press): 8601407146005: Juul, Jesper: Books
Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press): 8601407146005: Juul, Jesper: Books